Download Advances in Artificial Intelligence: 19th Conference of the by Luc Lamontagne, Mario Marchand PDF

By Luc Lamontagne, Mario Marchand

This e-book constitutes the refereed court cases of the nineteenth convention of

the Canadian Society for  Computational reports of Intelligence, Canadian

AI 2006, held in Québec urban, Québec, Canada in June 2006.

The forty seven revised complete papers offered have been rigorously reviewed and chosen

from 220 submissions. The papers are equipped in topical sections on

agents, bioinformatics, constraint pride and disbursed seek,

knowledge illustration and reasoning, traditional language, reinforcement

learning and, supervised and unsupervised learning.

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Extra resources for Advances in Artificial Intelligence: 19th Conference of the Canadian Society for Computational Studies of Intelligence, Canadian AI 2006, Quebec City,

Example text

Duchêne [15] used agents in order to generate automatically new data using predefined sequences of spatial transformations. Other authors proposed a web-based Using Multiagent Systems to Improve Real-Time Map Generation 41 map information retrieval technique to search for geographical information using agents [16]. However, the main research work that investigated the automatic map generation process using multiagent systems was the AGENT2 project. The general approach used in this project [6,11] consisted in transforming the geographic objects contained in the database into agents.

4): when a spatial conflict occurs between two agents, the agent having the lower priority does the first attempt to solve the conflict. This attempt does not necessarily result in the application of a specific action. If the conflict remains, the agent with the higher Fig. 3. Use of multiple representations: geometric (left), geometric-graphic (middle), and geometric-graphic-semantic (right) 1. Carries out the best possible transformation 3. If conflict unsolved, carries out the best transformation 2.

In: Proceedings of ICEIS 06. (2006) 10. : A distributed branch-and-bound algorithm for computing optimal coalition structures. In: Proceedings of the 4th Hellenic Conference on Artificial Intelligence. (2006) 11. : On the core of linear production games. Mathematical Programming 9 (1975) 358-370 (1975) A Smart Home Agent for Plan Recognition Bruno Bouchard1 , Sylvain Giroux1 , and Abdenour Bouzouane2 1 2 Universit´e de sherbrooke, 2500, boul. ca Universit´e du Qu´ebec ` a Chicoutimi, 555, boul. ca Abstract.

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